They are always displayed on the screen, and while it might sound like it would get tedious, I found it kind of unique – like my controller was almost an extension of the Omni Switch. Throughout the game, Mo will have to use her Omni Switch to fix and restart all these organisms, and there are specific button combinations that must be pressed in order to do so.
The giants created a tool (the Omni Switch) and bestowed it upon Mo, granting her the ability to tinker and fix the biomechanical giants and the other odd living mechanisms on the islands. When Mo was younger she spent much of her time exploring the islands and interacting with the giants. The islands are inhabited by four mysterious giants who live underground and power the islands, protecting them. The narrative in Minute of Islands revolves around a young lady named Mo, the sole mechanic on the island. The art style in Minute of Islands will no doubt be the first thing to catch people eye, and the visuals remain both vivid and imaginative from start to finish, but what about the actual gameplay? Mixtvision Digital, the publisher, while somewhat new to the Xbox publishing scene with only a few titles under their banner, seems to have an eye for visually striking adventure-style games. Developer Studio Fizbin has found something of a niche, specializing in hand-drawn adventure-style games – they also developed the Inner World series. Minute of Islands is a 2D narrative-heavy puzzle platformer that follows a young yet jaded mechanic named Mo as she travels from island to island, desperately trying to fix the enigmatic giants that keep the islands she calls home hospitable.